Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…
Tag: technoculture
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
robots are go
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…
soft worlds
Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
Harlem Shake, gangnam & planking
Field notes, DanceTag test at St Matthias Campus, UWE Bristol 19th Nov 2013 Following a lecture I gave introducing the project to third year…
drawing board
Drywipe design!
screaming, shouting YES!!!
Feedback from the 2BU test conducted by Joe Ryan: 2BU Dance Tag Notes 1. If there was an app that enabled you to do…
STS upgrade
Science & Technology Studies talks about ‘users’ as it is not concerned with entertainment or communication technologies in particular. With the advent of digital…
the app becomes its relationship with the dancer
Any clear conceptual distinctions between subjects and objects are weakened: ‘as a result of this process, the new machine becomes its relationship with its…
drawing without light
Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…
actualite as (machine) ethnography
Cinema of attractions as de facto ethnographic film… the actualities captured royalty, children, native cultures, everyday life, urban panoramas. The cinema provided its own…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room…