I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn…
Tag: simulation
prosthetic imagination
Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
soft worlds
Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
drawing without light
Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…
gender gamified
From a discussion on Kotaku.com following the redesign of female soldiers in Warface for the Russian market, apparently based on a survey of Russian…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room…
at play in the flocking routine
A few lo-res seconds of an interactive video installation at the Wildwalk science centre in Bristol (closed in 2007). The fish move and respond…
simulation games
I have a chapter in Mark J P Wolf and Bernard Perron’s forthcoming Routledge Companion to Video Game Studies, on Simulation Games. Link to…
The Reality of Imagination
A moment that didn’t make it into the final video version of a microethological study of play across a Real-Time Strategy game (Age of…
McLuhan, media, massage
Contributed to a day of screenings and seminars recently at the Watershed celebrating Marshall McLuhan’s centenary. Here’s the blurb for the panel I was…
Sim You Later
A moment from play with the BBC simulated creature software Bamzooki.