We should look to the digital game for the most compelling and generative toyetic source of concepts and material developments in artificial life and…
Tag: play
Mr Happy
This video essay ‘Monsters, mini-games and Mr Happy’ was originally published in Audiovisual thinking: a journal of academic video, no.2, September 2011. The journal seems…
small thoughts on AI & smart design
A 5 minute panel presentation for the WSA Smart Design for the Future conference, 20/4/22, organised by Dr Yuanyuan Yin. Full details on the…
transmedia toyetics
An MA Global Media Management workshop with Maggie Li and Megen de Bruin-Molé: incorporating toy mechanics and media into transmedia storyworlds. Here are monsters…
touch toyetics
A toy stops being a toy when it is no longer touched the relationship between the hand and the toy [is] an example of…
videophilia
This is a really old post from a defunct blog, but one that I keep referring students to when we discuss ethnographic methods, so…
redefining the toyetic
Critical attention to toys demonstrates that the instrumental nature of machines and systems is less stable than generally assumed. And it shifts ontological questions…
analogue ai animal activity
Animal AI and A-Life ideas by level 1 Games Design & Art students: non-digital modelling of social behaviour, ecosystems and resources, sensing, movement and…
industrial creativity
Lovely responses from year 2 BA Graphic Arts students to my talks on the ideologies and practicalities of industrial creativity and play. I love…
artificial animals games intelligence
A lecture for year 1 BA Games Design & Art, Winchester School of Art, University of Southampton
Surviving the Singularity
Please go here: http://www.microethology.net/robot-zoo/
Toy Theory
My book, Toy Theory, will be published by MIT Press in 2023. Here’s a section of the proposal: Headline Rethinking culture, media, technology and the…