Animal AI and A-Life ideas by level 1 Games Design & Art students: non-digital modelling of social behaviour, ecosystems and resources, sensing, movement and…
Tag: nature
artificial animals games intelligence
A lecture for year 1 BA Games Design & Art, Winchester School of Art, University of Southampton
ethology of AI
What are the implications of taking the animality of AI and A-Life entities as real and not metaphorical or symbolic? This question in turn…
not not animals
Does it make any sense to consider virtual animals as animal in any serious way? Both the naturalistically-rendered wolves of Legend of Zelda: the…
one or several artificial wolves
Link encounters a group of animals on a green, grassy hillside, beautifully animated in the rich landscape. Large birds, and a wild boar, promise…
AI and the future of play
Placeholder for a position statement on my current research and teaching on the genealogy and emergent dimensions of artificial intelligence in play and technoculture.
AI & the achievement of animals
A stork and a wild pig in Breath of the Wild are distinct species only in a decorative sense, as mise-en-scene of the open dynamic world….
small steps to an ethology of mind and media
Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th…
DiGRA 2015: the past and future of players
ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
Orangujam
An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…