Excerpt from Gameworlds: virtual media and children’s everyday play, 79-85. Transmedia systems: Drawing Pokémon As a transmedia system, Pokémon is designed to open up numerous and…
Tag: ethology
sensory ethnography
This is from an old blog ages ago, but is useful for a WSA PhD ethnography event in a few weeks, and my forthcoming…
small steps to an ethology of mind and media
Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th…
gesture, play, and video
gesture from Seth Giddings on Vimeo.
gesture, technology and play
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…
DiGRA 2015: the past and future of players
ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…
swing test
Brandon Hill Park, one cold, wet and windy December evening…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
robots are go
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…
soft worlds
Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
Harlem Shake, gangnam & planking
Field notes, DanceTag test at St Matthias Campus, UWE Bristol 19th Nov 2013 Following a lecture I gave introducing the project to third year…