Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
Tag: DCRC
Orangujam
An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…
drawing without light
Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…
NESTA Digital R&D bid success
This marks the start of a new project. I’m the academic research lead on a collaboration between Pavilion Dance and Mobile Pie to develop…
permeable realities
Video here. Current developments in mobile and locative media, and in augmented / mixed reality media (for instance at the Pervasive Media Studio…
The Reality of Imagination
A moment that didn’t make it into the final video version of a microethological study of play across a Real-Time Strategy game (Age of…
Complex
If the object of study of microethology is the event (and often entails the zooming on particularly rich sub-events for close attention), then how can the…
McLuhan, media, massage
Contributed to a day of screenings and seminars recently at the Watershed celebrating Marshall McLuhan’s centenary. Here’s the blurb for the panel I was…
DiGRA 2011
There’s a review of the Bristol interventions into this year’s remarkable, and building-site-themed, DiGRA conference in Hilversum, Utrecht by Jon Dovey here, which saves me…
Sim You Later
A moment from play with the BBC simulated creature software Bamzooki.