‘Within the phenomenological framework, we can see how the mobile game-play in both urban and domestic places evokes particular kinds of embodiment, indicative of emergent habitual and quotidian behaviours, gesturings, positionings and choreographies of the body, at times partially determined by the culture of the user, at others by the technical specificities and demands of the interface.’
Ingrid Richardson ‘The hybrid ontology of mobile gaming’, Convergence 17 (4) 419-430 P. 423