I presented at Connecting the Dots: movement, space and the digital image at Cambridge University’s CRASSH last Friday – thanks to a kind invitation from Jenna Ng. I shared a session with Cambridge’s Alan Blackwell (great talk on the significance and player-generated worlds and virtual computers of Minecraft) and the session was streamed to a hungry audience at HUMlab at Umea University, Sweden.
The presentation used video case studies to explore some thoughts about the interweaving of digital and actual space in pervasive game design processes and in children’s game culture. This allowed me to think through ways in which virtual and actual play spaces are constituted by movement and behaviour. A draft of a more developed paper / presentation is here: permeable realities.