What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object…
Category: design for postdigital play
design and the black box
Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical…
Lightbug at The Rooms
The full prototype of the Lightbug swing was installed by Tine Bech as the centrepiece of the REACT exhibition The Rooms in Bristol 4th…
rooftops and birds
This was written for our Play Sandbox journal back in November, and I forgot to put a copy here. Tine and I are in…
global media mo(ve)ment
From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog was released in the United States and Europe in…
gesture, play, and video
gesture from Seth Giddings on Vimeo.
gesture, technology and play
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…
on not re-inventing Centrifugal Bumble-Puppy
Outside, in the garden, it was playtime. Naked in the warm June sunshine, six or seven hundred little boys and girls were running with…
DanceTag report
It took a while, but the report on the DanceTag project (written by myself and Zannah Doan) is available for download. It is, I…
Play Sandbox showcase
Two big play tests for the Connected Play swing project Light Bug over the past couple of months. Details to follow but here is…
swing test
Brandon Hill Park, one cold, wet and windy December evening…