Science & Technology Studies talks about ‘users’ as it is not concerned with entertainment or communication technologies in particular. With the advent of digital…
Category: media ethology
the app becomes its relationship with the dancer
Any clear conceptual distinctions between subjects and objects are weakened: ‘as a result of this process, the new machine becomes its relationship with its…
configuration for the mobile era
To explore this notion of configuration as a salient term for understanding behaviour, understanding and affect in mobile digital media and games, I will…
new media… form not content
a. new media forms need to design and configure their audiences in new ways b. new media forms – games, social media – are…
Orangujam
An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…
drawing without light
Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…
actualite as (machine) ethnography
Cinema of attractions as de facto ethnographic film… the actualities captured royalty, children, native cultures, everyday life, urban panoramas. The cinema provided its own…
DanceTag in the wild
A moment from a playtesting / publicity event for the Dancetag project as part of the Digital Festival in Brighton. A group of women…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room…
at play in the flocking routine
A few lo-res seconds of an interactive video installation at the Wildwalk science centre in Bristol (closed in 2007). The fish move and respond…
Deleuze and ethology
The term ethology originates in the study of animal behaviour, the affects and capacities of animals and their environment. Gilles Deleuze (1992), with his…