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microethology

Seth Giddings' research site

Category: media ethology

you could vibrato it

Posted on May 4, 2016October 26, 2016 By sethgiddings

A quick cut and annotation of a microethological study of the testing of Alphasphere at the Pervasive Media Studio some years ago. I’ve put…

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sensory ethnography

Posted on March 4, 2016October 26, 2016 By sethgiddings

This is from an old blog ages ago, but is useful for a WSA PhD ethnography event in a few weeks, and my forthcoming…

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global media mo(ve)ment

Posted on September 25, 2015October 26, 2016 By sethgiddings

From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog  was released in the United States and Europe in…

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gesture, play, and video

Posted on August 6, 2015October 26, 2016 By sethgiddings

  gesture from Seth Giddings on Vimeo.

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gesture, technology and play

Posted on August 6, 2015October 26, 2016 By sethgiddings

This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…

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DiGRA 2015: the past and future of players

Posted on June 10, 2015October 26, 2016 By sethgiddings

ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…

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what is the state of play? the work of the Opies in the postdigital era

Posted on March 17, 2015October 26, 2016 By sethgiddings

full article here Re-reading Iona Opie’s The People in the Playground (1994) I was struck by the fact that the children she was watching,…

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swing test

Posted on January 30, 2015October 26, 2016 By sethgiddings

Brandon Hill Park, one cold, wet and windy December evening…

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Animal Crossing economics

Posted on April 12, 2014September 23, 2021 By sethgiddings

The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…

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robots are go

Posted on March 25, 2014July 2, 2020 By sethgiddings

With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…

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soft worlds

Posted on March 7, 2014July 2, 2020 By sethgiddings

Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds

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towards the phenomenology of Angry Birds

Posted on February 4, 2014October 26, 2016 By sethgiddings

draft: The phenomenology of Angry Birds, or, how to live in virtual gravity [PDF download here] Abstract Taking the popular mobile game Angry Birds…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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