A quick cut and annotation of a microethological study of the testing of Alphasphere at the Pervasive Media Studio some years ago. I’ve put…
Category: media ethology
sensory ethnography
This is from an old blog ages ago, but is useful for a WSA PhD ethnography event in a few weeks, and my forthcoming…
global media mo(ve)ment
From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog was released in the United States and Europe in…
gesture, play, and video
gesture from Seth Giddings on Vimeo.
gesture, technology and play
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…
DiGRA 2015: the past and future of players
ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…
what is the state of play? the work of the Opies in the postdigital era
full article here Re-reading Iona Opie’s The People in the Playground (1994) I was struck by the fact that the children she was watching,…
swing test
Brandon Hill Park, one cold, wet and windy December evening…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
robots are go
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…
soft worlds
Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
towards the phenomenology of Angry Birds
draft: The phenomenology of Angry Birds, or, how to live in virtual gravity [PDF download here] Abstract Taking the popular mobile game Angry Birds…










