Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds
Category: gameworlds
towards the phenomenology of Angry Birds
draft: The phenomenology of Angry Birds, or, how to live in virtual gravity [PDF download here] Abstract Taking the popular mobile game Angry Birds…
Orangujam
An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…
drawing without light
Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…
gender gamified
From a discussion on Kotaku.com following the redesign of female soldiers in Warface for the Russian market, apparently based on a survey of Russian…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room…
at play in the flocking routine
A few lo-res seconds of an interactive video installation at the Wildwalk science centre in Bristol (closed in 2007). The fish move and respond…
Connecting the Dots…
I presented at Connecting the Dots: movement, space and the digital image at Cambridge University’s CRASSH last Friday – thanks to a kind invitation from Jenna Ng. I shared…
permeable realities
Video here. Current developments in mobile and locative media, and in augmented / mixed reality media (for instance at the Pervasive Media Studio…
simulation games
I have a chapter in Mark J P Wolf and Bernard Perron’s forthcoming Routledge Companion to Video Game Studies, on Simulation Games. Link to…
The Reality of Imagination
A moment that didn’t make it into the final video version of a microethological study of play across a Real-Time Strategy game (Age of…