Watch this space for a new project to explore the design, philosophy and lived experience of the toy in children’s postdigital culture. Focussing on…
Author: sethgiddings
small steps to an ethology of mind and media
Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th…
pythiatechnics
What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object…
design and the black box
Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical…
the imaginative turn I
Yigit Soncul and Jussi Parikka organised Media Theory in Transit, a stimulating symposium at WSA this week. Full details and the programme are here….
Lightbug at The Rooms
The full prototype of the Lightbug swing was installed by Tine Bech as the centrepiece of the REACT exhibition The Rooms in Bristol 4th…
rooftops and birds
This was written for our Play Sandbox journal back in November, and I forgot to put a copy here. Tine and I are in…
global media mo(ve)ment
From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog was released in the United States and Europe in…
gesture, play, and video
gesture from Seth Giddings on Vimeo.
gesture, technology and play
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…
SimKnowledge
I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn…