From a discussion on Kotaku.com following the redesign of female soldiers in Warface for the Russian market, apparently based on a survey of Russian…
Author: sethgiddings
DanceTag in the wild
A moment from a playtesting / publicity event for the Dancetag project as part of the Digital Festival in Brighton. A group of women…
hybrid ontology of mobile gaming
‘Within the phenomenological framework, we can see how the mobile game-play in both urban and domestic places evokes particular kinds of embodiment, indicative of…
Nesta R&D Digital Fund: DanceTag project
More on this new project soon, and plenty of posts to follow. I’ll write up a clearer outline of what we’re doing, but here’s…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room…
at play in the flocking routine
A few lo-res seconds of an interactive video installation at the Wildwalk science centre in Bristol (closed in 2007). The fish move and respond…
researching the dancers
As research partner on this project I will be regularly blogging on the research methods I’m using, adapting and inventing. The research will involve:…
Configuring the dancer
In the DNS / Stratus usability trials, neither machine nor user is settled / experienced / established. Consequently, the interactions are part of the…
Deleuze and ethology
The term ethology originates in the study of animal behaviour, the affects and capacities of animals and their environment. Gilles Deleuze (1992), with his…
NESTA Digital R&D bid success
This marks the start of a new project. I’m the academic research lead on a collaboration between Pavilion Dance and Mobile Pie to develop…
Connecting the Dots…
I presented at Connecting the Dots: movement, space and the digital image at Cambridge University’s CRASSH last Friday – thanks to a kind invitation from Jenna Ng. I shared…
permeable realities
Video here. Current developments in mobile and locative media, and in augmented / mixed reality media (for instance at the Pervasive Media Studio…